Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. Go east through the Death Claw camp to the Gun Runner's fortress. LA Boneyard It is the capital of the New California Republic state. Speak to Lars near the entrance of Junktown, and he will tell you about the Skulz Gang and how they need some sort of evidence to prove that they are dirty. Shady Sands, also known as NCR, is ruled by a player-run faction called the New California Republic. Some Rather Important Game tips B. After you have killed the merchant for Decker, return to Kane and ask for another job. Ask Beth in the Weapons Shop to the south about the Deathclaw and she will mention that Harold in Old Town has actually seen it. Fix the Hydroponic Farms in Adytum Make sure you have some Rope with you. Report your success to Gabriel and he will agree to give your friends the weapons they need. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Operate the large comupter near the center of the level. Make sure you have some Rope with you. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. You will find him standing outside a small shack near the farms to the south. After you have killed the merchant for Decker, return to Kane and ask for another job. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Become an Initiate If you head back upstairs and confront Doc Morbid with what you have learned, he will deny it. He will bring you to Decker. Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. Go through the locked doors and traps and speak to Loxley, the leader. Return to the Brotherhood and speak to Talus. Enter the Watershed area through the sewers. As you approach the Deathclaw, it will attack you. Return to Kain in the Maltese Falcan for the rest of your pay. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. Return to the Brotherhood and speak to Talus. If you want to report Decker to the police, head over to the Police Department downtown and report the crime to Sheriff Justin Greene. Tell the guard that you need to speak to his leader and he will let you pass. It is fast and quite powerful. He will send you on a quest to retrieve some technology from an ancient ruin to the south. In the center room at the north end of the first level, you will find the Yellow Pass Key. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Synopsis. Enter the building and speak to Gabriel, their leader, who will tell you about the problems they are having with the Deathclaws. Use the Red Pass Key on the elevator here to gain access. The Regulators and the Blades Rescue Initiate from the Hub You will find a bridge over the radioactive moat to the south. Go east through the Death Claw camp to the Gun Runner's fortress. Bring the parts to Smitty in his house to the northeast and he will fix them for you. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. It is located in the most north-eastern part of the capital, next to a park. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Take the elevator down to the sixth floor. Report your success to Gabriel and he will agree to give your friends the weapons they need. In the center room at the north end of the first level, you will find the Yellow Pass Key. The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. Once the generator has been repaired, you can restore primary power from any active console including the one right next to the generator. Continue north through the sewers until you can't go any further and climb up the ladder. Ask Butch in the back of the Far Go Traders office in the Hub Downtown about the job and he will tell you that many caravans have gone missing. Speak to the other to receive more information about and directions to the Glow. Talk to Slappy just outside of Harold's house and he will take you to the Deathclaw's lair. He will reward you with some caps and Stimpacks. Return to the Brotherhood with the log and you be made an initiate. The power plant consists of two parts. After you have helped Miles fix the Hydroponic Farms, return to him while you are wearing Powered Armor and he will offer to try to improve it for you. Ask Beth in the Weapons Shop to the south about the Deathclaw and she will mention that Harold in Old Town has actually seen it. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. You will find him standing outside a small shack near the farms to the south. She will ask you to help them in their attack against the Regulators. By 2161 some of the radiated soil had been cultivated to produce crops. The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. When you arrive in Necropolis, open one of the manhole covers to reach the sewers. Several people in the Vault will complain about someone stealing water. Fix the Hydroponic Farms in Adytum If you want to report Decker to the police, head over to the Police Department downtown and report the crime to Sheriff Justin Greene. Speak to Jasmine nearby for some more info and some goodies. Near a couple of the Deathclaws, you will see a body. Dispose of Jain Tell Irwin that the Raiders are gone and he will give you a .223 Pistol. He will require that you steal Neal's, Return to the Skum Pitt and use your Steal skill on the, After you have killed Vinnie and the other members of the gang, talk to Neal and return the. Shady Sands was founded in 2142 by former inhabitants of Vault 15. After you have joined the Brotherhood of Steel, speak to Talus on the first floor. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. His daughter, Tandi, would go on to become one of th… Speak to Teresa in the Living Quarters of Vault 13. Use the Red Pass Key on the elevator here to gain access. Talk to their leader and you will learn that Necropolis has the Water Chip you are looking for. Return to the Watershed area and enter the building to the north where the water pump is located. Go east through the Death Claw camp to the Gun Runner's fortress. Decker will tell you that the last job was just a test and that he has a real job for you this time. He will suggest to speak to Sammael for more information. The Glow Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Speak to Teresa in the Living Quarters of Vault 13. After the conversation, one of the Skulz gang members will hit the waitress. -Head all the way east into the next area (east shady sands). Several people in the Vault will complain about someone stealing water. Use the Junk on the Water Pump to repair it. It looks like the Mutants were behind the missing caravans. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. He will ask you to kill the Super Mutants in the Watershed. You now have a choice to make. Go to the Hub and speak to Mrs Stapleton. Buy the books that Miles wanted from her. Talk to Marcelles again and she will give you a free night for you help. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Go to the Hub and speak to Mrs Stapleton. You should be in the Watershed area. The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. Dispose of Jain GETTING STARTED 1. Find the Water Thief The resident scientist of Adytum in the LA Boneyard, Miles, neads some parts to fix the Hydroponic Farms. Turn on Power for the Glow As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. Head north to the Downtown and enter the main building near the center of the area. Dispose of Merchant You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. After you have defeated Gizmo, Lars will pay you 500 bottle caps. Take the elevator down to the sixth floor. Buy the books that Miles wanted from her. Keep talking to the Raider and convince him to leave peacefully. Go down to the third floor and head to the northeast corner. Hardened Power Armor He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. Fix the Hydroponic Farms in Adytum If you want to report Decker to the police, head over to the Police Department downtown and report the crime to Sheriff Justin Greene. Stop the Radscorpions. He will offer you 1600 caps to help take Decker down. Improve Shady Sands’ Agriculture – Speak with Curtis in the Shady Sands Garden. He will ask you to bring them to Smitty to fix. Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. is a side quest in Fallout. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Rangers are still recruiting so if you wish to become one of them you need to talk with them directly, or check this forum topic. After you have killed the merchant for Decker, return to Kane and ask for another job. Speak to Teresa in the Living Quarters of Vault 13. He will ask you to go to the Hub to find a member who has not returned. Become an Initiate LA Boneyard Kill him and the other Mutants. Return to Kane for the rest of your pay. Dispose of Merchant Rescue Tandi from the Raiders - 900 XP and 500 Caps. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump as is … It looks like the Mutants were behind the missing caravans. To find quests for beginners, check the easy quests list. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. Head north to the Downtown and enter the main building near the center of the area. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Find the Missing Caravans Along the way to Vault 15, the Vault Dweller stopped at Shady Sands, where he was greeted by Seth and Katrina. Speak to Teresa in the Living Quarters of Vault 13. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. Speak to Vinnie at the back of the Crash House and tell him that you want to join the gang. Speak to the dying Mutant in the Deathclaw's lair and he will hand you a Holodisk before passing on. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. Return to Miles and show him the parts. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump … Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. You will find him standing outside a small shack near the farms to the south. Tell Irwin that the Raiders are gone and he will give you a .223 Pistol. You will find him standing outside a small shack near the farms to the south. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. Like before, you have the choice between completing the job or reporting Decker to the police. Return to Miles and show him the parts. Return to Miles and show him the parts. Talk to Kane again for some details and the first 1000 caps of your pay. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Kill all six of the Super Mutants. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Confront the leader in the southeast corner of the building and she will claim that the Regulators killed Zimmerman's son, not the Blades, and she has a holodisk that proves this. He will reward you with some caps and Stimpacks. He will offer to give it to you if you can get the missing part. Return to Sherry in a couple of days and she will have left the gang. Threaten to go to the police and he will offer you a bribe to stay quiet. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. LA Boneyard He will suggest to speak to Sammael for more information. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. Head north to Downtown and then East to the Death Claw nest. Destroy the Super Mutants at the Watershed Convince Gretch that his boss sent you and you will learn that Doc Morbid is selling body parts to Iguana Bob's in the Hub for food. Bring the parts to Smitty in his house to the northeast and he will fix them for you. Use the Red Pass Key on the elevator here to gain access. After you have killed Vinnie and the other members of the gang, talk to Neal and return the Urn to him. Talk to Kane again for some details and the first 1000 caps of your pay. Return once again to Miles with the fixed parts and he will thank you for your help. Near the beginning of the second sewers area, you will find a small group of ghouls. Take the elevator down to the sixth floor. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. The Regulators and the Blades Head north to the Downtown and enter the main building near the center of the area. You can download a lot of useful information to your Pip about the lab and FEV. He will give you some Deans Electronics books so that you can improve your Repair skill. Steal Necklace from the Merchants Ask to join, and he will offer you a job to prove yourself. Return to the Brotherhood with the log and you be made an initiate. Find another manhole cover to gain access to another part of the sewers. The Glow He will give you some Deans Electronics books so that you can improve your Repair skill. Ask for information from Sammael in a tent near the farms. Beware! He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. Go east through the Death Claw camp to the Gun Runner's fortress. Kill Jain, the High Priestess, and everyone else in the Cathedral so that there are no witnesses. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Beware! Head north to the Downtown and enter the main building near the center of the area. It is run by Dorothy with the aid of her companion Toto. Search the body to find the parts you need. Bring the parts to Smitty in his house to the northeast and he will fix them for you. The Regulators and the Blades Beware! As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. Talk with Kane again to get some tips and your initial 500 caps. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. Talk with Kane again to get some tips and your initial 500 caps. Brotherhood On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Speak to the other to receive more information about and directions to the Glow. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Building to the north has a room with bookshelf, loot it for [Rope] its imoprtant that you have it, also another [Scout Handbook] . Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Travel to the Hub and go to Old Town. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Work your way around the south end of the crater and enter the center room at the north end of the level. Enter the Skum Pitt near the Casino when it is open. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Ignuana Bob The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. Speak to Set, the leader of the ghouls in the Hall in the center of. Then debug and try to get it FOMM and 1.5 compatible. He will ask you to kill the Super Mutants in the Watershed. He will offer you 1600 caps to help take Decker down. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. He will take you downstairs to his boss. Stop the Radscorpians. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. To flesh out the npc population a bit and give more conversation dialogue to them and she ask... 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