[1], During Keoland's Imperial period (c. 286 CY - 488 CY), the kingdom's expansion was characterized by conquest to the north which brought considerable wealth to the kingdom. In addition, we’ll include several DM aids, including special maps for the DM to use to keep track of moving monsters, alerted guards, and all the things that go bump in the marsh. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh. The adventure can be played by 5-10 characters of level 1-3. You may have to register before you can post: click the register link above to proceed. The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master(DM). The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, beginning adventures with the AD&Dª rules. All books have been fully converted for the VTT and ready for your Roll20 game! The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. sinister secret of saltmarsh player maps. Classic Adventures: Converting Sinister Secret of Saltmarsh to D&D Next. Sinister Secret of Saltmarsh This is another release of a serie of minimalistic sets: classic and old Dungeons and Dragons modules completed with all the minis used (wandering monsters and scripted encounters) together with the full scripted map of the adventure. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. The adventure can be played by 5-10 characters of level 1-3. Meanwhile, the Danger at Dunwater 'players' map' for the insert includes all the information they shouldn't have. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Number Players Module optimized for four players ... as well as danger. Crafted by Han Cholo, these are items that will thrill your players. Characters . by Mike Shea on 2 December 2019. Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. The streets are lined with open gutters leading to the Kingfisher River or the ocean, though they are not perfect. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and … 30 encounter cards that cover both monsters and NPCs that your characters may meet in their adventures. The residents of Saltmarsh are predominantly human. It is located on the coast of the Azure Sea, south of the Dreadwood. The most senior member of the council holds the title of Lord Mayor, and is elected by the other five. Product History. I also shared my notes on how I converted the end of Temple of Elemental Evil‘s moathouse into D&D Next (playtest) format. The canonical "current" date for products released in 2005 is 595 CY, giving a date of 465 CY for the establishment of Saltmarsh. [2][6], Another victim of the slaver raids was the nearby regional capital of Seaton. Save 15% by purchasing the D&D Short Adventure Bundle. [12] This has the effect of creating an incentive for the smuggling of such goods. Article by Paul. 37. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. Play More. Oct 10, 2019 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. Cthulhu .. The Sinister Secret of Saltmarsh Maps. I am concerned with whatever may be at the X. Carric looks at the other piece of … It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. ... Community / Forums / Online Campaigns / Play-by-Post / The Sinister Secret of Saltmarsh 5E : Designed to rest on the top of your DM screen, these encounter cards have artwork on the front and DM info on the back. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. report. Trivia: The classic maps had the blue tone to make it more difficult to photocopy them with 1980s Xerox machines. This module contains large-scale maps, full background information and detailed encounter descriptions for the players and DM. The fields around it, though prime agricultural land, remain untended and rank with weeds. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) Sinister Secret Of Saltmarsh Part 3 The Sea Ghost Sinister Ghost Ship Dungeons And Dragons . You see, Anders Solmor isn't acting on his own in this. Saltmarsh is situated in the Viscounty of Salinmoor, in southern Keoland. The page for the Encyclopedia Greyhawkania Index has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. The module includes optional pre-generated first level PCs for use by the players. Dip your toes into the Azure Sea and set your sails for a grand adventure! The Player version of the Saltmarsh Region map, for instance, has no locations on it at all, which doesn't really make sense. Explore the waves above and the fathoms below in … I know that promontory but am not familiar with the X, and we could get there overland or by sea. (illustrated above), Fishing is the main industry. The module includes optional pre-generated first level characters for use by the players. Non-player characer Male, Human, Ghosts of Saltmarsh, D&D 5e 21, 22 Seaton Settlement Keoland, Settlement, Dungeon Master's Guide II, D&D 3.5e 119, 121, 128, 132 Seaton Settlement Keoland, Settlement, Ghosts of Saltmarsh, D&D 5e 10, 12, 14, 21, 22, 23(Map), 29, 39, 44 Seaton Settlement Keoland, Settlement, Living Greyhawk Gazetteer 64 Seaton The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Encyclopedia Greyhawkania Index [1], Saltmarsh ca.576 CY?, Ghosts of Saltmarsh, WotC, 2019. Salvage Operation (4th level) – The party recovers a l… share. To the west, just across the Kingfisher River are the Hool Marshes and the Dunwater River which feeds them. The other five members of the council are elected by popular vote of the citizens of Saltmarsh, and also hold their positions for life. Locals also leave barrels of waste on street corners, where they are collected by laborers in the emplo of the town's dungsweepers' guild. Haunted House.. Most of the illustrations have been put onto separate pages and designed to hang on your DM Screen to make them easier to reference or show your players during the game. [7], The majority of the population, in keeping with Keoland generally, are mainly human. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule).. Campaign Info . The most widely-spoken languages in Keoland are Common, Keoish, Elvish, Gnomish, and Halfling. The adventure can be played by 5-10 characters of level 1-3. [3], It was in this region that Saltmarsh was established in 465 CY,[4][5] in the waning years of the Imperial era. Characters . Around the same time, adventurers dealing with sahuagin in the Hool Marshes returned to Saltmarsh with a great deal of plundered wealth. You may have to register before you can post: click the register link above to proceed. The town of Saltmarsh is nestled in the trade routes between the Jewel of the North, otherwise known as Neverwinter, and Waterdeep. Fri, Nov 27, 2020, 10:00 AM: Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. (Ghosts of Saltmarsh, p.11; date unspecified.)[9]. The city was sacked, and nearly a thousand refugees fled to Saltmarsh. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future.. sea ghost It's actually quite difficult to say, what Saltmarsh used to look like, as the original module Sinister Secret of Saltmarsh doesn't include a map of the town. Other races are unfamiliar to the locals, and dragonborn and tieflings are particularly likely to frighten them. The Sinister Secret of Saltmarsh C l a s s i c A d v e n t u r e M o d u l e C o n v e r s i o U1 n. U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. 1/7. The adventure can be played by 5-10 characters of level 1-3. This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. In The Final Enemythe characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin hold over Saltmarsh before their attack begins. And stay tuned for the next post, where we’ll talk more about making a proper campaign out of Ghosts of Saltmarsh! It is based on previous work of Jason Zavoda (also known as the Zavoda Index) and his work as continued by Eric Johnson, Richard DiIola, and numerous other fans over the years. The Final Enemy is designed for 7th level characters and is the third and final act of the loose storyline that began with The Sinister Secret of Saltmarsh … Character Illustration. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) At these meetings, the council votes on new laws and other issues, and listens to citizens' grievances. Ghosts of Saltmarsh is a reissue of seven related modules, so we break these out into several separate booklets for the Dungeon Master to make it easy to concentrate on the encounter at hand. Hello Greyhawkers! Discussion . The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Allow your group to play them, add them to the party as NPCs, or use them to inspire ideas for their characters’ backgrounds. The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. LFP 4 to 5 Players - Sinister Secret of Saltmarsh; If this is your first visit, be sure to check out the FAQ by clicking the link above. [2], The local administration can deal with justice and law-enforcement, and debtors and bankrupts are dealt with particularly harshly. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. DMG2, p.121, establishes that Saltmarsh was founded "130 years ago". As of the late 570s, four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands a "Haunted House". Update: You can now purchase a pdf of this adventure! [4] Other members to hold the position at one time include Eda Oweland, Gellan Primewater, Eliander Fireborn, Manistrad Copperlocks, and Anders Solmor. Dungeon Tiles Dungeon Maps Fantasy City Fantasy Map Game Master Pathfinder Maps Rpg Map Building Map Bg Design. There are mysteries, puzzles, traps, diplomacy and all manner of things to contend with. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Save this for when they actually get downtime. The largest non-human faction are a mining group of two hundred dwarves. The most popular deities among the Keoish are Heironeous, Phaulkon, Saint Cuthbert, Fharlanghn, Ehlonna, Lydia, Osprem, Zilchus, Kord, Xerbo, Norebo, Olidammara, the Seldarine, and Trithereon.[11]. [1], Any town heraldry or symbol is unknown. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. Like the other two adventures in this series, The Final Enemy is an excellent sandbox adventure in which we lay out the situation and the goals and the c… U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. This special-edition DM Screen includes unique art you won’t find anywhere else on the outside and quick-reference charts and tables tailored for nautical adventures, with rules around sea encounters and ship battles, on the inside. Art. [2] A disastrous attempt by King Tavish III to conquer lands to the south in 453 CY lead to his death, and his successor Tavish IV chose to withdraw his forces from the frontier territories. There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town. battle maps. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. The town presumably makes use of the heraldry of the Viscounty of Salinmoor, within which it is located. hide. https://greyhawkonline.com/greyhawkwiki/index.php?title=Saltmarsh&oldid=45139, Creative Commons Attribution-NonCommercial-ShareAlike, Eliander Fireborn (Captain of the Guard) (Saltmarsh), 9, 10, 12-14, 16-20, 28, 30, 32, 33, 35, 227, Erolin Timertikos (Lord Mayor of Saltmarsh), Geolin (Commander, Saltmarsh Town Hall Guards), Haunted House {Makaster House} (Saltmarsh), Lars Tannerson (Commander Saltmarsh Eastgate), Makaster House {Haunted House} (Saltmarsh), 7, 10, 11, 12, 16, 22, 32, 50, 59, 61, 65, 84, 111, 139, 3, 4, 106, 107, 108, 119-152, 123(Map), 153, 227, 7-35, 15(Map), 23(Map), 37, 38, 39, 40, 44, 46, 49, 50, 56, 58, 59, 61, 62, 63, 64, 65, 66, 80, 84, 111, 113, 137, 138, 139, 214, 216, 218, 220, 222, 224, 226, 228, 256, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, Vera Orrenti (Commander Saltmarsh Westgate), Walthas Kang (Commander Saltmarsh City Watch). The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. The abandoned Makaster House is located outside Saltmarsh, at the edge of a cliff. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. I know that promontory but am not familiar with the X, and we could get there overland or by sea. Don't describe it, produce it. The Final Enemy. The resulting increase in wealth and population began a period of rapid expansion for the town, and its proximity to the Dreadwood and Hool Marshes has made it a popular home for adventurers.[4]. The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Reference SEE ALSO U1 The Sinister Secret of Saltmarsh U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, Dungeon Master's Guide II, D&D 3.5e 119 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, When to Level Characters. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. Some years ago, with the Keoish south coast poorly defended by the crown, Saltmarsh was itself attacked by slavers of the Sea Princes, a coalition of pirate factions who control territories to the southwest bordering on the Hool Marshes. [4], The council meets at the town hall at the start of each season. In more recent years (in the late 570s) there have been reports of ghastly shrieks and eerie lights emanating from in the house. [4], Following the establishment of King Skotti's renovation plans for the town, the population is around 5,000. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. May 2020. [4], The small fishing town of Rawnis is some forty leagues northeast of Saltmarsh. Defensive Structure, Barrack/Watch station. Publisher's blurb: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. What is it's sinister secret? The histories on these characters have been developed to maximize your players’ engagement in their adventures. Recently, King Kimbertos Skotti has shifted his focus to protecting Keoland's southern border, resulting in an influx of wealth and political interference in Saltmarsh as the King enacts plans to develop the town as a major port. ADVENTURE ON THE HIGH SEAS. Sinister Secret Of Saltmarsh Maps. 5 comments. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Immersive Luxury Gaming Editions and Supplies, Salty Battle and Legacy Maps plus Handouts, Copy of Salty No-spoil Bonus Art, Encounters, and Characters, Platinum Edition of Rime of the Frostmaiden. Saltmarsh is governed by a town council of six elected members. There is a small weekly market attracting traders from Burle and Seaton.[1]. Sinister Secrets of Saltmarsh . D&D 5E - Sinister Secret of Saltmarsh … Recruitment . Players . The Azure Sea provides sufficient fish stocks to support the fishing industry. This has sparked controversy among the locals, with loyalist and traditionalist political factions attempt to support and oppose the King's plans, respectively. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. The Sinister Secret of Saltmarsh (SW) Game Master Branding Opportunity. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. save. We begin our adventure on the high seas! This feels a little too much given how ordinary much of U1 The Sinister Secret of Saltmarsh is in its play. Big, sinister, and perfect for adventurers to plan their investigations into the horror that haunts the Styes. Real, physical in-world items that you can hand your players. 1 1. comments. The Lord Mayor's vote counts for two, and often needed to break ties. Within about 10 leagues (30 miles) away are woodlands; the Drowned Forest, the Silverstand, and the Dreadwood. Last time I focused on character relationships as a way to make a classic adventure more interesting. The table is a ready-to-play module, you just need to import your characters sheets. Local legend holds that it is haunted, a rumour spoken of several locales in this region. These seventeen hi-res adventure maps were created for the 5th Edition adventure Ghosts of Saltmarsh. … Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Wood elves inhabit a small enclave, and halflings have various local settlements and can sometimes be seen in the town. Check it out! The adventure can be played by 5-10 characters of level 1-3. Its proximity to the sea established it as a significant fishing town. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. Saltmarsh grew steadily, reaching a population of around 2,000, which remained steady for several years. Thread: LFP 4 to 5 Players - Sinister Secret of Saltmarsh. Looking back at the actual Sinister Secret of Saltmarsh adventure itself, we need to pay special attention to the characters' first level. full background information and detailed encounter descriptions for the players and DM. Haunted House F1. The adventure can be played by 5-10 characters of levels 1-3. 2. The adventure can be played by 5-10 characters of levels 1-3. Having no first-hand experience with the route, he hired an ancient dwarven miner named Grakkus the Deaf to lead the way. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. save. 5E - Sinister Secret of Saltmarsh 5e. Front Page; Adventure Log ; Wiki; Characters; Maps; Welcome to Ghosts of Saltmarsh This campaign is an interlude to our main campaign. You may have to register before you can post: click the register link above to proceed. The inhabitants are relatively sober, hard working, and amiable. The inhabitants are relatively sober, hard working and amiable. Thx. It lies nestled amongst three low hills where the Kingfisher River arrives at the sea. Share your thoughts, experiences and the tales behind the art. The owner suddenly and without explanation disappeared, the house was abandoned, and by the late 570s was dilapidated. But an obvious change is that it used to be a walled town, as it is shown on your map. Until twenty years ago, it had been the residence of an aged alchemist of sinister Saltmarsh lacks the underground sewage system found in cities of Keoland. Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey. Gameplay. It consisted of a 32 page booklet and tri-fold cover with maps. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh Beautiful, high quality handouts you can give your players to enchant, educate, or intrigue. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. With that of a mysterious mansion... New episodes of Ghosts of Saltmarsh every Tuesday! Its southern coastal reaches, particularly those separated from the rest of Keoland by the Dreadwood, saw very little of this growth. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. Thread Tools. Room Decor. He is descended from Orrin Timerikos, one of the town's original founders, whose family have continuously held a position on the council since it began. Need quick ideas for encounters at sea? Players . The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource: Salvage Operation – a Ghosts of Saltmarsh DM's Resources: 50 Magic Items - Treasures of Saltmarsh: Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource: Saltmarsh Handouts: Ghosts of Saltmarsh Wanted Posters I want it to make sense on how players discover a magic item seller in this town, so how would you make this know to your players. But i know the players will be VERY not happy with the idea of sneaking onto a pirate boat at night for not the best personal reasons other than to help the citizens of Saltmarsh, even though the boat doesn't really threaten them. It’s so sinister it cannot be contained! ADVENTURE ON THE HIGH SEAS. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. Article from enworld.org. This page was last edited 10:19, 16 August 2020 by Greyhawk Wiki user. The Sinister Secret of Saltmarsh is the first installment of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. Recreational Room. [1], In 576 CY the population was approximately 2,000. This module contains large-scale maps. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kin gdom, beginning adventures with the AD&Dª rules. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps If this is your first visit, be sure to check out the FAQ by clicking the link above. [9], In 595 CY, around four fifths of the town were human, with minorities of halfling, half-elf, gnome, elf, dwarf, and half-orc inhabitants, with a small number of other races.[4]. The legend four miles east of saltmarsh just inland of the old coast road … The Lord Mayor also has sole power to call emergency council sessions.[4]. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Forum; Create and Share; Armory (campaigns, modules, rulesets, maps and tokens) Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps; If this is your first visit, be sure to check out the FAQ by clicking the link above. Saltmarsh is a medium-sized, respectable fishing town. The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. 1.5k. The town sits on the edge of a marshland known as the Mere of Dead Men. Explore. MAPS Group Benny Pool: 1 Treasure/loot sheet. Illustrations. A group of four adventurers, unsupported by the Keoish military, cleared the region of a brutal tribe of lizardfolk and use their personal wealth to establish the town of Saltmarsh, on what had been a sparsely populated site consisting of a handful of buildings.[4]. [1] By 591 CY it was estimated to have grown to 3,000,[8] and by 595 CY to 3,850. In November 2004, in 116 of Dungeon Magazine, U1 The Sinister Secret of Saltmarsh was listed at number four in 30 Greatest D&D Adventures of All Time. I have been using GIMP to create a few updated versions of the existing maps for players.